1.29.2008

Life After Bugs

Back in the very early days of the Revolution, there was a post about the anatomy of cartoon characters in the form of Michael Palus' brilliant skeletons of cartoon characters. Artist Hyungkoo Lee takes this idea a step further and creates a series of beautifully realistic sculptures that employ a mix of actual animal bones and synthetic material.

[The intention is] to analyze anatomical structures and physical forms of animation characters, within the hypothesis to visualize their possible anatomical foundation.


If you're teaching a cartooning class, a project in which you imagine the skeleton of your characters could give greater insight as to how the character moves, or looks from different points of view.

2 Comments:

  1. Steve Lafler said...
    As a cartoonist who has spent a large chunk of my career drawing bug characters (who play Jazz music), I got a real kick out of your post on Cartoon skeletons.
    It reminds me of the sculpture/taxidermy of Los Angeles artist/cartoonist/animator Krystine Kryttre.
    dsgran said...
    Hey Steve,
    Glad you enjoyed it! I don't know Kryttre, but I'll have to google her when I get back from our break. Thanks for the tip!

Post a Comment